Sunday, February 16, 2014

Introducing Autodesk Maya 2013 Chapter 4: Catapult

This project was from Introducing Autodesk Maya 2013 Chapter 4 Beginning Polygonal Modeling. 
In this chapter they went through and gave step by step instructions on how to model a catapult. They did actually have me veer off on my own near the end to model the catapults arm, net, and a few other components.





So this is my first 'Major' modeling project, if I ever re-do the project I will do a step by step of my progress so I can later look back and see what I could have done better. I think it turned out pretty good, though the net is somewhat wonky. I'm hoping that when it's animated it won't be too big of an issue. Though I should probably go back and remodel it entirely so that everything is more or less perfect. Maybe later. Riiiight.

 I really wish they would have done the step by step instructions for the arm and net and had me work on some of the other stuff on my own though. The arm confused me until I realized how to extrude and set the offset in order to better model some of the details. As I said above my net is still wonky, so if someone has, or would be willing to make a tutorial video, PLEASE let me know about it! 

Well, overall I'm pretty proud of my first project. I can't wait to finish the book and get started on some of my own projects!



Things I need to work on:

Scene Management: My scene was fairly organized in the outliner, most of my objects were grouped accurately, however I think I want to try working more with the layers.

Keeping Track of my Pivots: A lot of my pivots are kind of all over the place. This probably won't become an issue until animation phase if at all, but it'd be better if I just kept track of all of that while I go.


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